Well, it’s been a very busy summer for me! I got a lot done immediately after the first operating session in April. That showed me that my idea of building the layout in stages didn’t particularly work with my vision, and Nelson as a staging yard became a very confusing place. So, I removed the temporary staging tracks, and built the yard.
The Yard: Prototype Nelson includes the mainline, 3 long tracks, and 5 short tracks in the yard. I ended up with 4 long tracks in the 1500-1900′ range, and 4 short tracks in the 500-1100′ range. As on the prototype, there are 2 curves to the north within the yard. My plan includes a RIP yard, wye, and roundhouse that I have yet to install, but are marked out. Here’s an overview:
If you think the yard seems empty, you’re right – I took most of the cars out to body mount the couplers and weight them closer to NMRA spec.
I built the yard ladder with the turnout points nearly butting into the frogs to allow for the longest possible tracks with a #6 ladder.
After installing that, I realized that the engines for all these trains that terminate and originate at Nelson need to go somewhere, so I sucked it up and built the run-through portion of the shops!
The Operations: I’ve decided the 4 long tracks are arrival/departure tracks, and worked hard to make them run fluidly with JMRI. Track 1 has setouts from all Nelson sub freights as well as the east Boundary freight (for chip gons from Grand Forks and Midway) and pickups by the Kraft Switcher, train 87, only – This allows that track to be the one on which the Kraft is built. Similarly, train 81, the westbound Boundary freight is built on 2, and the Nelson freights are built on 3 and 4. (This is subject to change. I’m thinking of using 4, which is only useful for 1100′, as a build track for an extra train to Trail to get pressure off the Hotshot)
The yard tracks, 5-8, are used for all trains. There’s one little tweak within them, which might be eliminated with the previously mentioned change. The smelter at Trail takes in lime cars from the tipple at Fife, and since the hotshot isn’t built at Nelson, the east Boundary freight drops these cars off specifically in track 5. Track 5 is split into two tracks within JMRI, 5, and 5-5. These are pooled, and 5-5 can only be worked by the east and west Boundary freights and the east and west hotshot. This allows the lime cars to stay together without a kernal, so only one move needs to be made. Calling it 5-5 makes them both show up as the same track, so without explanation, you’d simply think it’s running very nicely!
The yard is run with a pair of MLW switchers from the east end. Currently I’m having fun with the sound-equipped Atlas S2s. (Note: The layout is always viewed from the north, so east is left, west is right)
There is an industrial area behind and west of the station, and when that is built I may need to add a second yard job with a single unit at the west end. My idea is to have the Nelson crew also be responsible for hostling power and getting crews and trains together – this means it will probably be a 2 person job, regardless of whether 1 or 2 sets are in use.
As for the shops, they work like this: Any incoming train, save for the Hotshot and passenger trains, will pull into its assigned arrival/departure track. The power will be cut off and run to the west end of the shops – this is where the near track that runs around the north side of the yard comes in. The engines are run into the shop and then, when the next set of power leaves ahead of them, they’re moved forward to sand/fuel pad. Each of the two shop tracks, including the fuel area, accommodates 2 4-unit consists. Once they’re ready to go, they may be taking a westbound train – I didn’t want them to have to run down the main to get to the west end of the yard, so they’ll take the runaround track all the way to the west ladder. This is prototypical.
On to Cranbrook!
Prototype Cranbrook is a division point where trains arrive and depart, in effect, in 5 directions – East, the Crowsnest subdivision to southern Alberta, west, the Nelson subdivision to the Kootenays, north, the Windermere sub to Golden, northwest, the Kimberley sub to the Sullivan mine at Kimberley, and southwest, the Kingsgate sub to the UP line in Idaho. Note that none of these junctions are near Cranbrook save for North Star junction to Kimberley. My modeling picks up after Curzon Junction, so we don’t see any of the Kingsgate traffic. However, most of the tonnage on the Kootenay Division moves east from Nelson through Cranbrook to points beyond. It’s a staging yard, so I kept things simple. 5 ~2000′ tracks are containing within a staging loop, and one 1200′ track sits outside of the loop. This is nearly identical to Midway. I have potential for more levels of storage between Cranbrook and Midway, but I don’t want to add them until I feel it’s necessary. The layout is shown on this masterfully drawn temporary panel.
I try to keep run-through freights balanced between Cranbrook and Midway, that way operators who aren’t into switching have something to do.
I’ve decided to not lay the industries on the Nelson subdivision at this point. This includes a lot of spots at Creston, a log reload at Tye, and the Kootenay Lake barge operation at Procter. I’ve built enough for now, and it’s time to see how it works!
All turnouts in both yards above are controlled with Tam Valley Octopus controllers and 9g micro servos.
PS – It’s not quite cleaned up at the moment. There’s still lots to do before the next op session!